Playing American
Lieferzeit: 5 Werktage(inkl . Versand)
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Sören Schoppmeier, independent scholar, Berlin, Germany.
Autor | Schoppmeier, Sören |
---|---|
Verlag | De Gruyter Oldenbourg |
ISBN | 9783111244846 |
ISBN/EAN | 9783111244846 |
Lieferzeit | 5 Werktage(inkl . Versand) |
Erscheinungsdatum | 28.06.2023 |
Lieferbarkeitsdatum | 04.10.2023 |
Einband | Gebunden |
Format | 2 x 23.4 x 16.3 |
Seitenzahl | XI, 229 S. |
Gewicht | 475 |
Weitere Informationen
Verlag | De Gruyter Oldenbourg |
---|---|
ISBN | 9783111244846 |
Erscheinungsdatum | 28.06.2023 |
Einband | Gebunden |
Format | 2 x 23.4 x 16.3 |
Gewicht | 475 |
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Sören Schoppmeier, independent scholar, Berlin, Germany.
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