Playing American

Open-World Videogames and the Reproduction of American Culture, Video Games and the Humanities 14

Schoppmeier, Sören

74,95 €
Inkl. 7% Steuern

Lieferzeit: 5 Werktage(inkl . Versand)

Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.

Sören Schoppmeier, independent scholar, Berlin, Germany.

Mehr Informationen
Autor Schoppmeier, Sören
Verlag De Gruyter Oldenbourg
ISBN 9783111244846
ISBN/EAN 9783111244846
Lieferzeit 5 Werktage(inkl . Versand)
Erscheinungsdatum 28.06.2023
Lieferbarkeitsdatum 04.10.2023
Einband Gebunden
Format 2 x 23.4 x 16.3
Seitenzahl XI, 229 S.
Gewicht 475

Weitere Informationen

Mehr Informationen
Verlag De Gruyter Oldenbourg
ISBN 9783111244846
Erscheinungsdatum 28.06.2023
Einband Gebunden
Format 2 x 23.4 x 16.3
Gewicht 475

Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies - concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively - highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.

Sören Schoppmeier, independent scholar, Berlin, Germany.

 

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