Delicious Pixels

Food in Video Games, Video Games and the Humanities 6

Waszkiewicz, Agata

14,95 €
Inkl. 7% Steuern

Lieferzeit: 5 Werktage(inkl . Versand)

Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.

Agata Waszkiewicz, Maria Curie-Sklodowska University in Lublin, Poland.

Mehr Informationen
Autor Waszkiewicz, Agata
Verlag De Gruyter Oldenbourg
ISBN 9783111353081
ISBN/EAN 9783111353081
Lieferzeit 5 Werktage(inkl . Versand)
Erscheinungsdatum 25.08.2023
Lieferbarkeitsdatum 14.11.2023
Einband Kartoniert
Format 1.5 x 23 x 15.5
Seitenzahl XIII, 183 S., 11 farbige Illustr., 11 col. ill.
Gewicht 316

Weitere Informationen

Mehr Informationen
Verlag De Gruyter Oldenbourg
ISBN 9783111353081
Erscheinungsdatum 25.08.2023
Einband Kartoniert
Format 1.5 x 23 x 15.5
Gewicht 316

Delicious Pixels: Food in Video Games introduces critical food studies to game scholarship, showing the unique ways in which food is utilized in both video game gameplay and narrative to show that food is never just food but rather a complex means of communication and meaning-making. It aims at bringing the academic attention to digital food and to show how significant it became in the recent decades as, on the one hand, a world-building device, and, on the other, a crucial link between the in-game and out-of-game identities and experiences. This is done by examining specifically the examples of games in which food serves as the means of creating an intimate, cozy, and safe world and a close relationship between the players and the characters.

Agata Waszkiewicz, Maria Curie-Sklodowska University in Lublin, Poland.

 

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