Immersive Technology Meets Cultural Heritage

New Perspectives in Game Design, Education and Academia, Bild und Bit. Studien zur digitalen Medienkultur 16

Philipp Bojahr/Katharina Tillmanns

280 Seiten

46,00 €
Inkl. 7% Steuern

Lieferzeit: Vorbestellbar

Erscheint am: 27.03.2024

From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.

Mehr Informationen
Autor Philipp Bojahr/Katharina Tillmanns
Verlag Transcript Verlag
ISBN 9783837664836
ISBN/EAN 9783837664836
Lieferzeit Vorbestellbar
Erscheinungsdatum 27.03.2024
Lieferbarkeitsdatum 15.06.2025
Einband Kartoniert
Seitenzahl 280 S.

Weitere Informationen

Mehr Informationen
Verlag Transcript Verlag
ISBN 9783837664836
Erscheinungsdatum 27.03.2024
Einband Kartoniert

From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.

 

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